Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0.
- Up vote 2 down vote accepted. Specifically, the effects of Gunpowder exploding is covered in DMG 267, under Explosives. And Oil is covered in PHB 152, but only for a flask. Broadly, rules for Improvising Damage is in DMG 249, where it lists various examples and the amount of damage, by increments of d10s.
- One of the newest guns in Rust, the Python Revolver is a beast that is set to make it's mark! Loud and flashy, this gun packs a punch at the expense of fire rate and capacity.
- Feb 23, 2019 The Satchel Charge is a craftable explosive that can be thrown on Towers, Doors and Deployable items. Once a Satchel Charge has been stuck to an object it will automatically arm itself. The time it takes to detonate is unpredictable, much like the Beancan Grenade, with the same random fuse times and the chance of being a dud.
Jun 06, 2015 Explosive Weaponry; 0 Comments; The F1 grenade is one of only two explosives in the game. The grenade is made from eighty gunpowder and forty metal fragments which makes it fairly expensive to produce. One does need to do research and have a Workbench in order to craft F1 grenades. The F1 grenade deals damage within a certain radius. RUST Item List – Shortnames, IDs, Descriptions 2018. June 26, 2018August 12, 2018. The table below contains the full RUST item list updated for 2018. This item list includes display names, shortnames, item IDs, item descriptions, and the stack size of each item available in game.
Dmg potion miscibility. ---
A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.
Some pages will need to be updated to include
upgraded_from_disabled=true
if they are not eligible for the system.Create dmg on windows. Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.
Secondary damage is a component of certain attack and spell skills. It is a damage source that is not itself a spell, an attack or damage over time.
Modifiers to attacks, spells and damage over time do not apply to secondary damage, although it can be scaled by other kinds of damage modifiers where applicable. For example, the secondary damage component of Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Radius: 15
Mana Cost: (18-27)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:
1% chance to Ignite enemiesBase duration is 1 seconds
Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can be scaled with modifiers to area damage, projectile damage, fire damage, and generic damage.
Radius: 15
Mana Cost: (18-27)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:
1% chance to Ignite enemiesBase duration is 1 seconds
Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can be scaled with modifiers to area damage, projectile damage, fire damage, and generic damage.
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How Many Explosives Rust
The secondary damage component of skills can be blocked, dodged or evaded according to whether the skill is an attack or a spell.
Skill gems
The following skills have a secondary damage component:
Skill gem | |||
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Bear TrapBear TrapTrap, Spell, Duration, Physical Mana Cost: (6-23) Can Store 3 Use(s) Cooldown Time: 4.00 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality: 1% increased Physical DamageTrap lasts 4 seconds Deals (16-1447) to (22-2026) Physical Damage Enemies take 15% increased Damage from Trap or Mine Hits Enemies have 80% less Movement Speed when the Debuff starts Base duration is 3 seconds Locks enemy in place Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 4 |
CremationCremationSpell, AoE, Fire, Duration, Projectile Mana Cost: (11-20) Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality: 1% increased Fire DamageDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | |
Detonate DeadDetonate DeadSpell, AoE, Fire Radius: 22 Mana Cost: (5-20) Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality: 0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Deals (15-798) to (22-1197) Fire Damage +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 4 | |
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Radius: 15 Mana Cost: (18-27) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality: 1% chance to Ignite enemiesBase duration is 1 seconds Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge +2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 |
Herald of IceHerald of IceSpell, AoE, Cold, Herald Mana Reserved: 25% Can Store 1 Use(s) Cooldown Time: 1.00 sec Effectiveness of Added Damage: 80%Requires Level 16Channel ice through your hands, adding cold damage to spells and attacks. If you shatter an enemy, they explode and deal AoE cold damage to enemies near them. The AoE cold damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality: 0.75% increased Cold DamageAdds (4-38) to (5-56) Cold Damage to Spells Adds (4-38) to (5-56) Cold Damage to Attacks Deals (18-308) to (26-462) Cold Damage Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | |
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Mana Cost: (7-10) Cast Time: 1.00 secRequires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality: 2% increased Projectile Speed(18-182) to (27-272) Base Off Hand Physical Damage 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires (8-13) additional Projectiles Shard Projectiles Deal 25% less Damage Base Off Hand Attack time is (0.7-0.6) seconds +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield Base Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | |
Vaal Detonate DeadVaal Detonate DeadVaal, Spell, AoE, Fire Souls Per Use: 30 (N) / Can Store 1 Use(s) Soul Gain Prevention: 8.000 sec Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Per 1% Quality: 1% increased Area DamageExplosion deals base Fire Damage equal to 9% of the corpse's Maximum Life Deals (23-1395) to (33-2092) Fire Damage +(0-4) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 4 | |
Volatile DeadVolatile DeadSpell, AoE, Fire Mana Cost: (9-26) Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 120%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality: 0.5% increased Area of EffectDeals (20-507) to (30-760) Fire Damage Consumes up to 3 corpses Explosion deals base Fire Damage equal to 3% of the corpse's Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | |
BodyswapBodyswapMovement, Spell, AoE, Fire, Travel Mana Cost: (8-23) Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality: 0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage 300% more Area of Effect if Consuming a corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 | |
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Radius: 32 Mana Reserved: 25% Can Store 1 Use(s) Cooldown Time: 1.00 sec Effectiveness of Added Damage: 120%Requires Level 16Channel lightning through your hands, adding lightning damage to spells and attacks. If you kill a shocked enemy, lightning bolts will strike enemies around you for a short duration. The lightning bolt damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality: 0.75% increased Lightning DamageAdds (2-19) to (7-76) Lightning Damage to Spells Adds (2-19) to (7-76) Lightning Damage to Attacks Deals (1-27) to (34-1303) Lightning Damage Base duration is 6 seconds Cannot inflict ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 |
Abyssal CryAbyssal CryWarcry, AoE, Duration, Chaos Mana Cost: (10-16) Can Store 1 Use(s) Cooldown Time: 4.00 sec Cast Time: 0.25 secRequires Level 34Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality: 1% increased Skill Effect Duration(0.6-0.86)% reduced Movement Speed per Nearby Enemy (20-26)% reduced Movement Speed Explosion deals Chaos Damage equal to 8% of the Monster's maximum Life Base duration is 6 seconds Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 34 |
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Radius: 15 Mana Cost: 6 Cast Time: 1.00 sec Effectiveness of Added Damage: (104%-133%)Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality: 0.5% increased Area of EffectDeals (103.9-133)% of Base Damage 50% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Attack Fire Damage +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 |
Version history
Version | Changes |
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3.4.0 |
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Rust Explosive Chart
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